Simple Sound for Small Devices
libsssd
last updated: 03 JUN 2003 (v0.6)

Function Name:  sssd_resume

   Resume audio playback after sssd_suspend has suspended it.  You can also use this function to change the audio device, if your platform supports audio devices.

C Prototype:

int sssd_resume (struct sssdaudio *ga, const char *device)

  Other Prototypes:



Arguments:


struct gameaudio *ga

    Pointer to an initialized sssdaudio structure (returned by sssd_initAudio)

const char *device_name

    Pointer to the device name to use for audio, or DEFAULT_DEVICE as defined in sssd.h (Ignored under Win32/WinCE)


Returns:


0
    Success

ERR_DEVICE_RESUME
    Could not resume device. (most likely playback hardware is busy.)

ERR_HARDWARE_BITS
    Requested bit-depth (8 or 16) is not supported by the hardware

ERR_HARDWARE_CHAN
    Requested number of channels is not supported by the hardware

ERR_HARDWARE_FREQ
    Requested sample frequency is not supported by the hardware

ERR_HARDWARE_FRAG
    Requested audio buffer size caused an error with the hardware






libsssd (c)2003 Patrick Roberts created from libgaudio (c) 1999-2000 A. Schiffler.  Release as open source under MPL 1.1.  Documentation (c)2003 Patrick Roberts.