Simple Sound for Small
last updated: 03 JUN 2003 (v0.6)
Function Name: sssd_stopSample
Stop a currently playing sample or all playing instances of a
void sssd_stopSample (struct sssdaudio *ga, int sample_id);
Pointer to an initialized sssdaudio structure
(returned by sssd_initAudio)
Sample_id number returned from loadSample...,
copySample..., or registerSample, OR playing_id returned from a
playSample call. Sample_id will effect all playing instances of
the sample. Playing_id will only effect the specific instance.
Patrick Roberts created from libgaudio (c) 1999-2000 A. Schiffler.
Release as open source under MPL 1.1. Documentation (c)2003