Simple Sound for Small
last updated: 14 JUN 2003 (v0.6)
Function Name: sssd_blockUntilSample
Will wait until a playing sample has finished playing
int sssd_blockUntilSample (struct sssdaudio *ga, int playing_id, int
Pointer to an initialized sssdaudio structure
(returned by sssd_initAudio)
Playing sample ID as returned by sssd_playSample().
The sample position number that will need to be sent
to the audio device before this function returns.
The sample_number argument is beyond
the range of the playing sample.
The provided playing ID is illegal (out
of range or sample is not currently playing).
The playing sample is an infinite loop.
Patrick Roberts created from libgaudio (c) 1999-2000 A. Schiffler.
Release as open source under MPL 1.1. Documentation (c)2003