Simple Sound for Small
last updated: 03 JUN 2003 (v0.6)
Function Name: sssd_blockUntilComplete
Will wait until a playing sample has finished playing
int sssd_blockUntilComplete (struct sssdaudio *ga, int playing_id);
Pointer to an initialized sssdaudio structure
(returned by sssd_initAudio)
Playing sample ID as returned by sssd_playSample().
The provided playing ID is illegal (out
of range or sample is not currently playing).
The playing sample is an infinite loop.
Patrick Roberts created from libgaudio (c) 1999-2000 A. Schiffler.
Release as open source under MPL 1.1. Documentation (c)2003